
A student in 11.127 examines one of the board games made by his classmates. (Image courtesy of Andrew Whitacre on Flickr. CC BY-NC 2.0.)
Instructor(s)
Prof. Eric Klopfer
MIT Course Number
11.127J / CMS.590J / CMS.836J / 11.252J
As Taught In
Spring 2015
Level
Undergraduate / Graduate
Course Description
Course Features
Educator Features
Course Description
This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.