
Students in this course will conduct a game design project from conceptualization to playable prototype. (Image courtesy of Mikael Jakobsson.)
Instructor(s)
Mikael Jakobsson
Sara Verrilli
MIT Course Number
CMS.301
As Taught In
Spring 2016
Level
Undergraduate
Course Description
Course Features
Educator Features
Course Description
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.